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Wednesday, 22 March 2006
Vintage Coppit Board Game
Topic: Board Games

Vintage Coppit Board Game



Find vintage board games for sale on eBay!


Posted by collectopedia at 10:34 PM CST | Permalink
Updated: Sunday, 6 April 2008 6:07 PM CDT
Vintage Cluedo Board Game
Topic: Board Games

Cluedo (Clue in North America) is a crime fiction board game originally published by Waddingtons at their peak in the United Kingdom in 1948. It was devised by Anthony E. Pratt, a solicitor's clerk and part time clown from Birmingham, England. It is now published by the United States game and toy company Hasbro, which acquired its U.S. publisher Parker Brothers as well as Waddingtons.

The game is set in a mansion, with the board divided into different rooms. The players each represent a character who is a guest staying at this house, whose owner, Dr. Black (Mr. Boddy in the North American version), has been found murdered. Players attempt to solve the murder. The solution to the murder requires the three components of Suspect, Weapon, and Room.

More games, books and a film have been released as part of the Cluedo franchise.

Spin-off games

Waddingtons, Parker Brothers and Hasbro have created many spin-off versions of the game. Spin-off games fall under two categories, alternative rule variations such as Clue Master Detective, and themed versions such as Simpsons Clue. These include:

  • Clue VCR Mystery Game (1985) released as Cluedo: The Great Video Detective Game in the UK. It uses an hour-long VHS tape containing humorous scenes of the suspects interacting at Boddy Mansion shortly after Mr. Boddy's death instead of a board. Players uncover details of several murders per game by matching clues given on cards to the action on the video. Only five weapons (Candlestick, Knife, Gun, Rope, and Poison) and five rooms (Dining Room, Kitchen, Hall, Conservatory, and Library) are featured but there are a total of ten suspects (original six plus M. Brunette, Madam Rose, Sgt. Gray, and Miss Peach).
  • Super Cluedo Challenge (1986) is an advanced version of the Cluedo rules, introducing three new characters (Captain Brown, Miss Peach and Mr. Slate-Grey) and three more weapons (the blunderbuss, poison and axe). The rules are greatly expanded, with each card having coloured and numbered squares in each corner, which are uncovered by special card holders. These allowed 'clues' to be given by uncovering a small segment of the card, showing only a colour/number. Rather than the remaining cards being dealt out at the start of the game, they had to be 'discovered' by reaching one of the many blue counters scattered on the board.
  • Clue VCR II: Murder in Disguise (1987) more scenarios to add to the first VCR game.
  • Clue Master Detective (1988) released as Super Cluedo in France) is an expanded version of the original game. In addition to the original characters, weapons and rooms, the game introduces four new characters (Mme. Rose, Sgt. Grey, M. Brunette and Miss Peach), two weapons (poison and horseshoe), and seven rooms (courtyard, gazebo, drawing room, carriage house, trophy room, studio and fountain) to the mansion. This version was also made into a computer game.
  • Clue: The Great Museum Caper (1991) is rather different from the original. One player is a thief moving in a museum stealing paintings, while the other players cooperate to catch the thief. The thief keeps track of his position secretly on paper and is thus not seen by the detectives, until the thief is spotted by a detective or the museum's security system. Ideally, multiple rounds are played, with each player getting to be the thief once. The winner of the match is then the thief who stole the most paintings without getting caught.
  • Cluedo Card Game (1992) is a shedding-type card game, where players attempt to match cards featuring the locations, weapons, and characters from the original game with a central pile of cards.
  • Clue Little Detective (1992).
  • Cluedo Junior (1993)  is the first Junior game for Cluedo. Instead of finding the murder, the players need to find the ghost of their ancestors and remember where they are.
  • Cluedo Super Sleuth (1995) is another advanced version of the Cluedo rules, though in a different manner. There is no set board to this game, instead the board is made up of twelve tiles which are laid out randomly as players enter new rooms, to create a 4x3 grid. The murder cards remain unchanged to the basic edition, but are not dealt to each player, instead there are 'clue' squares on the board marked by small plastic magnifying glasses, which players collect to get clues. In addition to the "clue" counters there are also item counters, which allow the player to pick a card from an item deck. These item cards allow such things as making more than one suggestion per turn, or moving an incidental character. There are three incidental characters in the game (Inspector Grey, Hogarth the Butler, and the Black Dog) who can serve as help or hindrance, and are controlled through the item and event cards. Event cards are drawn from a deck upon a certain roll of the die and can have varying impact on a game.
  • Clue Jr.: The Case of the Hidden Toys (1998) is themed for children. Instead of solving a murder, the children search for clues for the whereabouts of some lost toys. The rules are significantly different from those for the regular board game. The characters, which look like the original game's suspects as children, are named Mortimer Mustard, Georgie Green, Peter Plum, Wendy White, Polly Peacock, and Samantha Scarlet.
  • Cluedo: 50th Anniversary (1999), also released as Clue: 50th Anniversary this edition came in a deluxe format with an extra murder weapon, a bottle of poison.
  • Cluedo Passport to Murder (2000) was an update of Super Cluedo Challenge with the setting changed to an Orient Express style train in Istanbul station. There is very little change to the mechanics of the game (except you can only play the six original characters), with mainly cosmetic changes and updates to the characters.
  • Cluedo Card Game (2002) is a different card game from the previous game, this time the user has to deduct the Dr. Black's killer, their escape vehicle and their destination.
  • Clue FX (2003) released as Cluedo SFX in the UK, (2004), and Super Cluedo Interactif in France, (2004) is another departure from the original rules. You play as one of four new characters (Lord Grey, Lady Lavender, Miss Peach and Prince Azure, adding a non-caucasian character since the early Asian Miss Scarlet, none of whom are suspected in the crime. The murder is not of Dr. Black (Mr. Boddy) but of his attorney Miles Meadow-Brook. The usual suspects are in place, this time bolstered by two new people Mrs. Meadow-Brook and Rusty the Gardener. The gameplay is completely different though, with the introduction of the electronic section announcing moves and clues and no die rolling. Instead players move from location to location to track down each of the suspects to gain their clues, before finding Inspector Brown to make an accusation.
  • Cluedo Junior: The Case of the Missing Cake (2003) is another children's variation where you have to find out who ate the cake.
  • Clue Mysteries (2005), released in the UK as Cluedo Mysteries(2006) This is another change of rules, and this time the gameplay is based heavily on another boardgame called "Mysteries of Old Peking".
  • Cluedo DVD Game (2005) This is the most recent edition of the game, with different rules based around DVD interaction. Instead of a murder, Dr. Black has had an item stolen and, in addition to guessing the criminal, location (room) and stolen object, the time of day when the crime took place also has to be discovered. In each turn players guess three of these four unknowns; and from time to time Inspector Brown and the butler, Ashe, show up via the DVD with helpful information.


Posted by collectopedia at 10:34 PM CST | Permalink
Updated: Saturday, 18 August 2007 9:08 AM CDT
Vintage Careers Board Game
Topic: Board Games

Vintage Careers Board Game


Posted by collectopedia at 10:33 PM CST | Permalink
Updated: Sunday, 6 April 2008 6:08 PM CDT
Vintage Campaign Board Game
Topic: Board Games

Vintage Campaign Board Game


Posted by collectopedia at 10:31 PM CST | Permalink
Updated: Sunday, 6 April 2008 6:31 PM CDT
Vintage Buccaneer Board Game
Topic: Board Games

A board game is a game played with counters or pieces that are placed on, removed from, or moved across a "board" (a premarked surface, usually specific to that game). Simple board game often make ideal "family entertainment" since they are often appropriate for all ages. Some board games, such as chess, go/weiqi, xiangqi, shogi, or oware, have intense strategic value and have been classics for centuries.

There are many different types of board games. Many games simulate aspects of real life. Popular games of this type include:

  • Monopoly, which simulates the real estate market
  • Cluedo/Clue, which simulates a murder mystery
  • Risk, which simulates warfare

Other games only loosely, or do not at all, attempt to imitate reality. These games include:

  • abstract strategy games like chess, checkers or go
  • word games, like Scrabble
  • trivia games, like Trivial Pursuit.
  • combination games, like Brain Chain, which mix abstract strategy with trivia.

History

Senet is believed to be the oldest board game

Board games have been played in most cultures and societies throughout history; some even pre-date literacy skill development in the earliest civilizations. A number of important historical sites, artifacts and documents exist which shed light on early board games. Some of these include:

Timeline

See also: Timeline of chess

Board games first became widely popular among the general population early in the 20th century when the rise of the middle class with disposable income and leisure time made them a receptive audience to such games. This popularity expanded after the Second World War, a period from which many classic board games date.

Many board games are now available as computer games, including the option to have the computer act as an opponent; and many acclaimed computer games such as Civilization are based upon board games. The rise of computers has also led to a relative decline in the most complicated board games, as computers require less space, and the games don't have to be set up and cleared away. With the Internet, many board games can now be played online against a computer or other players. Some web sites allow play in real time and immediately show the opponent's moves, while most use e-mail to notify the players after each move (see the links at the end of this article).

Some board games make use of additional components, aside from the board and playing pieces. Some games use CDs, video cassettes and more recently DVDs to provide an accompaniment to the game. A genre of DVD games makes use of the interactive features of DVDs, often to provide a "quizmaster" for trivia games.

The modern board game industry is rife with corporate mergers and acquisitions, with large companies such as Hasbro owning many subsidiaries and selling products under a variety of brand names. It is difficult to successfully market a new board game to the mass market. Retailers tend to be conservative about stocking games of untested popularity, and most large board game companies have established criteria that a game must meet in order to be produced. If, for instance, Monopoly were introduced as a new game today, it might not meet the criteria for production.

Psychology

While there has been fair amount of scientific research on the psychology of traditional board games (e.g., chess, Go, mancala games), much less has been done on more recent board games such as Monopoly, Scrabble, or Risk. Most of the research has been carried out on chess, in part because chessplayers are ranked in national and international rating lists, which makes it possible to compare their level of expertise precisely. The classical works of Adriaan de Groot, William Chase and Herbert Simon have established that knowledge plays an essential role in chessplaying, more than the ability to anticipate moves. This seems to be the case in other traditional games such as Go and oware (a type of mancala game), but data are lacking with more recent board games.

Luck, strategy and diplomacy

One way to categorize board games is to distinguish those based primarily upon luck from those that involve significant strategy. Some games, such as chess, are entirely deterministic, relying only on the strategy element for their interest. Children's games, on the other hand, tend to be very luck-based, with games such as Sorry!, Candy Land and chutes and ladders having virtually no decisions to be made. Most board games involve both luck and strategy. A player may be hampered by a few poor rolls of the dice in Risk or Monopoly, but over many games a player with a superior strategy will win more often. While some purists consider luck to not be a desirable component of a game, others counter that elements of luck can make for far more diverse and multi-faceted strategies as concepts such as expected value and risk management must be considered. Still, adult game players prefer to make decisions during play and find purely luck based games such as snakes and ladders quite boring.

The third important factor in a game is diplomacy, or players making deals with each other. A game of solitaire, for obvious reasons, has no player interaction. Two player games usually do not have diplomacy, with Lord of the Rings being a notable exception where players compete against an automatic opponent (see cooperative games). Thus, this generally applies only to games played with three or more people. An important facet of Settlers of Catan, for example, is convincing people to trade with you rather than with other players. In Risk, one example of diplomacy's effectiveness is when two or more players team up against others. Easy diplomacy consists of convincing other players that someone else is winning and should therefore be teamed up against. Difficult diplomacy (such as in the aptly named game Diplomacy) consists of making elaborate plans together, with possibility of betrayal.

Luck is introduced to a game by a number of methods. The most popular is using dice, generally six-sided. These can determine everything from how many steps a player moves their token, as in Monopoly, to how their forces fare in battle, such as in Risk, or which resources a player gains, such as in Settlers of Catan. Other games such as Sorry! use a deck of special cards that, when shuffled, create randomness. Scrabble does something similar with randomly picked letters. Other games use spinners, timers of random length, or other sources of randomness. Trivia games have a great deal of randomness based on the questions a person gets. German-style board games are notable for often having rather less of a luck factor than many North American board games.

Common terms

Carcassonne tokens, or meeples

Although many board games have a jargon all their own, there is a generalized terminology to describe concepts applicable to basic game mechanics and attributes common to nearly all board games.


Posted by collectopedia at 10:31 PM CST | Permalink
Updated: Saturday, 18 August 2007 9:09 AM CDT

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